#pragma once

#include "Render/Shader/GlobalShader.h"

class PreRenderVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(PreRenderVertexShader)

	DECLARE_SHADER_END()
};

class PreRenderFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(PreRenderFragmentShader)

	DECLARE_SHADER_END()
};

class FxaaVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(FxaaVertexShader)

	DECLARE_SHADER_END()
};

class FxaaFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(FxaaFragmentShader)

	DECLARE_SHADER_END()
};